Originaly I had the idea of doing a frame by frame animation but I don’t think that would be realistic given the time and my previous experience. Instead I started thinking on how you can simplify the animation without losing any of the content and I turned to comics. Just doing the defining keyframes would probably work, I then scaled the visual away completly and did a test with only text representing what’s going on.
this would be the character sleeping. I’ve animated this, but here’s a screenshoot.
make a mobile version of an algorithmic derivé. socialfiction used to have some algorithms for exploring your city. could be a nice thing to have when your new in town or just tired of walking the same old paths as always. Instead you pull up your phone and get some instructions on how to navigate. Maybe this could be connected to other people doing the same thing.
for the visual output for the rotor project.
Something in between la linea and mumins could work. Simple and not very detailed characters.
Scott McCloud’s Understanding Comics has some good points about character design, I should look into that some more.
Got arduino up and running today. Prof is below.
This is the blinking led example, next step would be to get this working on linux aswell.
I had a talk with Arne Kjell yesterday about the upcoming exhibition and what I should do for it. I had narrowed it down to 3 different directions, but I still wasn’t completely certain which project to choose to work with. It was really help full getting his feedback and I now fell more confident in my choice. So my theme revolves around what I would call reveling the hidden which is a theme I’ve been exploring before but then working with mobile phones.
The subjects I want to explore are causality, unveiling the hidden and casual or involuntary interaction. Here’s the technical explanation. The piece will probably consist of one or more different setups, each consisting of some type of sensor input. This could be sound, vibration and the output will be shown on a small screen. How I see it now is to have some type of characters living in this space (screen), and the input from the sensors influences their world.
One of the things to consider for this project is that it will be shown together with all the other projects from the class. But I think my setup would fit in well with other projects, actually I think it depends on it. Like I was discussing with Arne Kjell, the fact that you have people in the space looking at other work as well means I can hide these setups a bit. At least they don’t have to be in the immediate focus and you might not know yourself that you just interacted with it but someone else might see it. The way I see it it’s an initially subtle communication but once you are aware of it you can influence the piece. This also speaks of how everything you do have consequences, whether you’re aware of it or not.